
Multiple plugins may be loaded by the game or editor. These plugins may modify or reference data contained within a master file, or they may introduce entirely new data. Plugins, or ".esp" files, are smaller collections of data which can be loaded "on top" of master files. Skyrim.esm is the master file which contains all the data used by the base game.

Master Files, which use the ".esm" extension, are large collections of data.

The Creation Engine uses the same data format as previous Bethesda Game Studios titles. Understanding the Creation Engine Data Format It can be launched through the Bethesda launcher.Ĭreating and saving plugins Select Creation Kit: Skyrim icon in the sidebarĬreation Kit: Skyrim will normally be installed to the same folder as your Skyrim: Special Edition folder.Download the Bethesda launcher installer by clicking the "Launcher" download button in the navigation bar.Login with a Bethesda account (same as the one used for the in-game mod catalog).

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Whether you have ambitious mod plans, a simple tweak idea, or just want to fool around, you'll need to install the Creation Kit first.
